By V. Scott Gordon,John Clevenger
+Covers OpenGL 4.0+ shader programming utilizing Java
+Includes significant other records with code, item versions, figures, and more
(Files also are to be had for downloading from the writer with Amazon order quantity and by way of writing to firstname.lastname@example.org)
+Illustrates each strategy with whole working code examples. every thing had to set up JOGL and run each instance is equipped.
+Includes each GLSL programmable pipeline level (vertex, tessellation, geometry, and fragment) -- with examples.
+Underlying OpenGL C calls are constantly uncovered – the reader learns them.
Brief desk Of Contents
1: Getting began. 2: JOGL and the OpenGL pictures Pipeline. three: Mathematical Foundations. four: coping with 3D pictures info. five: Texture Mapping. 6: 3D versions. 7: lighting fixtures. eight: Shadows. nine: Sky and Backgrounds. 10: improving floor aspect. eleven: Parametric Surfaces. 12: Tessellation. thirteen: Geometry Shaders. 14: different concepts. Index.
On The Disc
(Files also are on hand for downloading from the writer with Amazon order quantity and via writing to email@example.com)
+The resource code for each software within the booklet, equipped via chapter
+A choice of the book's versions, textures, figures, environments, and more,
besides a convenient Java photos math library
About The Authors
V. Scott Gordon and John Clevenger are either desktop technological know-how professors at
California nation collage, Sacramento.
Read or Download Computer Graphics Programming: In OpenGL with Java PDF
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Additional resources for Computer Graphics Programming: In OpenGL with Java
Computer Graphics Programming: In OpenGL with Java by V. Scott Gordon,John Clevenger